RESUMES
My journey in game design has allowed me to explore a wide variety of roles—from environment creation and AI programming to UI development and post-processing effects. I have worked extensively with Unreal Engine 5, Blender, Maya, and Adobe Creative Suite, refining my expertise in gameplay mechanics, animation integration, sound design, and visual storytelling.
I’ve had the privilege of contributing to several game projects, including Gameday 2024, Billy’s Playhouse, and Operation Deadzone. Through these experiences, I’ve designed maps, developed AI behaviors, created textures, rigged assets, and integrated UI elements that enhance the player's immersion. I also collaborated on sports broadcast UI elements, motion graphics, and commentary scripting for titles within the Madden Franchise, ensuring a polished presentation that mirrors real-world broadcasts.
Why is all of this important?
Being a multidisciplinary designer allows me to adapt quickly, see the bigger picture, and anticipate creative or technical challenges before they arise. Whether it's refining mechanics for balance, optimizing performance, or integrating animations seamlessly, my broad skill set helps me craft cohesive, engaging experiences.
As I continue refining my portfolio and preparing for opportunities in the game industry, my goal is to establish myself as a versatile designer who blends technical precision with creative storytelling. I’m excited to contribute to projects that push boundaries and immerse players in compelling worlds.
When I’m not designing, you’ll find me exploring new creative avenues, analyzing game mechanics, and constantly expanding my skill set to stay ahead in the industry.
Contact
Please see contact info here, or in the resume preview below.
“Hello!
I’m an aspiring game designer specializing in level design, immersive environments, and broadcast UI integration. I’m passionate about crafting engaging, authentic gameplay experiences that leave a lasting impact.”
Resume Preview
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